To stay Independent is to share
necessary information.
Isolation from information cannot be called independence.
A network to research, conduct and distribute insight is needed.
That is how "Indie Intelligence Network" came to formation.
The evolution of game development and marketing will not come to a halt.
To not lose in the "battle for information", we must cohere, and we must communicate.
We will navigate the world to evolve the friendships that are bound by gaming, into an even stronger cohesion.
1.
Blue Archive Exclusive Interview:
Characters Are Human, Author Is Organization, and Fiction Is Reality
2024.6.28
2.
The young creator who inflicted Kinoko Nasu with "lethal damage as a game writer" and how he went from being a fan of LoL and Ghost in the Shell to creating the ultimate indie game
2024.7.25
#3
Exclusive Interview with Project Moon CEO Kim JiHoon and Lee YuMi: Games have the power to allow us to forgive in this cruel world
2024.9.17
4.
COMING SOON!
The next interview article is scheduled for October 2024. Please look forward to it!
Co-Editor-in-Chief
斉藤 大地
A "game editor" who works with game creators on game development, media mix projects involving comics and animation, and articles in gaming media.
Representative of WSS playground, an indie game label that produces such titles as NEEDY STREAMER OVERLOAD.
Co-Editor-in-Chief
Jini
A writer. Privately runs a paid independent gaming media outlet "Game Zemi" with over 2,000 subscribers.
A semi-regular contributor to TBS Radio's "After 6 Junction 2," and provides cross-generational and cross-cultural critiques through books, magazines, and radio among other things.
Denfami Nicogamer
Rather than just focusing on news, it features interviews and columns leveraging high planning capabilities, with each article receiving extensive engagement equivalent to top tier outlets.