Why so serious, Inc.

What do we do at Why so serious, Inc.

Entertainment can become mundane if too serious.
By our name "questioning" all the time, we want to bring you exciting entertainment in the form of games and everything.


WSS playground

Developing a game is to "Play" For a human being, there is nothing more serious than "Play"
We are an indie game label that wants to create this "Play" to maximize individual creators' potential, and our goal is to make the world a "Playground"

  • Yunyun Syndrome!? Rhythm Psychosis

    Yunyun Syndrome!? Rhythm Psychosis


  • All in Abyss: Judge the Fake

    All in Abyss: Judge the Fake


  • Blade Chimera

    Blade Chimera

    Scheduled for August 2024

  • Boyhood's End

    Boyhood's End

    Scheduled for September 6, 2024

  • The Great Villainess: Strategy of Lily

    The Great Villainess: Strategy of Lily

    Scheduled for 2024



    2022.05.22 Release

  • Touhou DollDraft

    Touhou DollDraft

    2021.08.13 Release

  • EDEN.schemata();



  • iii: Revolving Wonderland

    iii: Revolving Wonderland




    2022.01.21 Release

  • Pen Pen Antarctic Adventure

    Pen Pen Antarctic Adventure

    2020.03.06 Release

  • Record of Lodoss War-Deedlit in Wonder Labyrinth-

    Record of Lodoss War-Deedlit in Wonder Labyrinth-

    2021.03.27 Release

  • 「KING SCCASHER」(NG Knight Ramune & 40)

    「KING SCCASHER」(NG Knight Ramune & 40)

    2020.03.06 Release

  • Gensokyo Night Festival

    Gensokyo Night Festival

    2019.10.14 Release

  • Touhou Luna Nights

    Touhou Luna Nights

    2019.02.26 Release


We handle game productions, game development for advertising and sales promotion of products, planning of media/live broadcasts/events, and consulting services such as project designing, etc. We do almost everything related to entertainment with a focus on games. Please feel free to consult us.

  • Corporate Name

    Why so serious, Inc.

  • Founded

    2019 October 9th

  • Executives

    CEO: Daichi Saito Advisor: Koichi Nakamura

  • Description of Business

    Game development/production, management of web media/live broadcasts, planning of events, consulting services

  • Primary business associates

    khara, Inc. KADOKAWA CORPORATION Valve Corporation Nintendo Co., Ltd

CEO Biography

Daichi Saito

Born in 1987, graduated from the School of Political Science and Economics Waseda University.
After entering Dwango in 2011, he participated in the planning of the live event "Niconico Chokaigi" then was in charge of planning indie game events. He was responsible for Let's plays and game competitions.
Published the indie game "Angels of Death" and succeeded in the media mix with over 2 million sales of the comic books and production of the anime.
During this he was the deputy editor-in-chief of the gaming media "Denfaminicogamer" as well.
He has pursued the possibilities of new game medias through large-scale projects such as the "Project book of games".
In 2018, he established vaka, Inc. with investments from khara, Inc.,represented by director of Evangelion Hideaki Anno, and DWANGO Co., Ltd.
Produced "Touhou Luna Nights".
In 2019, he resigned from the position of CEO of vaka, Inc. and founded Why so serious, Inc.